GroZZleR

 

Growing old is mandatory; Growing up is optional.

 

Who am I?

 

Back in my day, death was permanent, fifty page manuals were the norm, corridors went left and right and beating a game was an accomplishment.

I'm the old school gamer. The hardcore gamer. The player who picks the hardest difficulty because I want to know I'm the best I can be. I'm the try hard who smoked you because when I get smoked, I learn instead of crying. I'm also the generation that's fading away, losing out to the gamers that spend 99 cents on a game they play for two minutes before saying "too hard".

I don't care.

I'm here to make games. Games that are both challenging and fun. Am I there yet? No. Am I close? Closer than when I started.

Game Development Goals

 

Last updated: 3rd of July, 2012.

Notable Events

 
JUN
2012
Commie Crush is released. It fails to resonate with the Newgrounds and Kongregate crowds but does well in distribution.
NOV
2011
The Summoning is released. It's my biggest project ever. It frontpages on Newgrounds and does exceptionally well. The elation is soiled by Bored (the sponsor) stealing credit for my work.
SEP
2011
John Hughes of Twune and I begin to collaborate on projects. We share the same work ethic and dedication to our craft. His audio is incredible.
JAN
2011
Kandi Maciejewski and I begin to collaborate on projects. Her artwork improves exponentially every project.
SEP
2010
My first solo project nets a decent sponsorship and does well out in the wild, but flops on Newgrounds and Kongregate.
MAY
2010
Kid Launcher is released. It frontpages on Newgrounds and is a huge hit. Made in collaboration with JordanD.
OCT
2009
I quit my corporate programming gig and become a full time indie developer.
JUN
2009
Emotions begin to boil over as a year of flops continues. Servet and I stop seeing eye to eye and an emotional meltdown ensues. Our collaboration ends and I lose a great friend.
NOV
2008
Addicting Games licences biggest project to date. It flops on all major portals and is a real emotional setback.
JUL
2008
First Flash game is sponsored for $500. Motivation!
JUN
2008
Introduced to Flash games via an artist friend, Servet Ulas. A long term collaboration begins.